Nanobotic Gameplay
About
Nanobotic is a first person shooter multiplayer online battle arena extravaganza (FPS MOBA).
Mission & Goals
To achieve this feat, the players have to clear a couple of rooms along the way by destroying the Turrets that protect them.
Crafting Weapons
In Nanobotic you can craft weapon elements on the spot and switch between them with ease.
AI Minions
You can also craft different types of artificially intelligent (AI) minions and control their actions with interaction.
Levels & Environment
Nanobotic features procedurally generated levels with fully destructible environment. Game is completely free to play!
Team & Players
Teams consist out of 5 players whose goal is to reduce an opponents' Base building to a crumbling ruin.
Nanobots
The entire Nanobotic universe revolves around utilization and management of your primary resource - Nanobots. To put it simply, Nanobots allow you to generate many different weapon elements and your personal squad of robotic minions. Each time you manage to land a shot on your opponent, you will be awarded a certain amount of Nanobots based on where the shot landed and how much damage has been afflicted in doing so.
Weapon
The entire Nanobotic universe revolves around utilization and management of your primary resource - Nanobots. To put it simply, Nanobots allow you to generate many different weapon elements and your personal squad of robotic minions. Each time you manage to land a shot on your opponent, you will be awarded a certain amount of Nanobots based on where the shot landed and how much damage has been afflicted in doing so.
Players
The entire Nanobotic universe revolves around utilization and management of your primary resource - Nanobots. To put it simply, Nanobots allow you to generate many different weapon elements and your personal squad of robotic minions. Each time you manage to land a shot on your opponent, you will be awarded a certain amount of Nanobots based on where the shot landed and how much damage has been afflicted in doing so.
Minions
The entire Nanobotic universe revolves around utilization and management of your primary resource - Nanobots. To put it simply, Nanobots allow you to generate many different weapon elements and your personal squad of robotic minions. Each time you manage to land a shot on your opponent, you will be awarded a certain amount of Nanobots based on where the shot landed and how much damage has been afflicted in doing so.
Bank
The entire Nanobotic universe revolves around utilization and management of your primary resource - Nanobots. To put it simply, Nanobots allow you to generate many different weapon elements and your personal squad of robotic minions. Each time you manage to land a shot on your opponent, you will be awarded a certain amount of Nanobots based on where the shot landed and how much damage has been afflicted in doing so.
Destructible Environment
The entire Nanobotic universe revolves around utilization and management of your primary resource - Nanobots. To put it simply, Nanobots allow you to generate many different weapon elements and your personal squad of robotic minions. Each time you manage to land a shot on your opponent, you will be awarded a certain amount of Nanobots based on where the shot landed and how much damage has been afflicted in doing so.
Skins
The entire Nanobotic universe revolves around utilization and management of your primary resource - Nanobots. To put it simply, Nanobots allow you to generate many different weapon elements and your personal squad of robotic minions. Each time you manage to land a shot on your opponent, you will be awarded a certain amount of Nanobots based on where the shot landed and how much damage has been afflicted in doing so.
Under the hood
The entire Nanobotic universe revolves around utilization and management of your primary resource - Nanobots. To put it simply, Nanobots allow you to generate many different weapon elements and your personal squad of robotic minions. Each time you manage to land a shot on your opponent, you will be awarded a certain amount of Nanobots based on where the shot landed and how much damage has been afflicted in doing so.